# BUILT FOR FUN. NOT FORTUNE. PROJECT AFTERFALL isn't being created to make a fortune. It's a hobby project, built out of a love for games, creativity and the enjoyment of making something from nothing. The goal is simple: create a fun, engaging survival experience that players can explore at their own pace, enjoy in their own way and return to whenever they feel like it. There are no investors demanding deadlines, no corporate targets and no pressure to turn every feature into a source of income. ### OUR PROMISE TO PLAYERS **NO ADS.** No annoying advertisements interrupting your experience. **NO PAY TO WIN.** No buying weapons, resources, advantages or power that other players cannot earn through gameplay. **NO GAMEPLAY PAYWALLS.** The game is about playing, exploring, surviving and having fun — not constantly being asked to spend money. **NO ARTIFICIAL PRESSURE.** No deliberately frustrating mechanics designed to make you pay to progress. **FUN COMES FIRST.** Features, challenges and experiments will be created because they make the game more enjoyable. ### A HOBBY PROJECT. A SHARED ADVENTURE. PROJECT AFTERFALL will grow at its own pace. Some ideas will work. Others might not. New challenges and unexpected features may find their way into the game simply because they sound fun to create. If you enjoy the journey and want to support the project, you're welcome to join the community. If you simply want to play the game, that's perfectly fine too. You don't owe us anything. **PROJECT AFTERFALL — BUILT FOR FUN. NOT FORTUNE.**